I am working with Boston-based robotics startup, Woobo Inc, to create their content management system website, which will eventually be an open-source content creation platform for users anywhere to create games and activities for their main product—smart, interactive toys for children.
Designs are currently all a work-in-progress and Version 1.0 is currently in development. What is shown here currently is our first version minimum viable product. This is a year-long project; new features will be added throughout 2018.
This content management system allows for both the management and creation of content. The first version has the following features:
I designed approximately 30 different pages for Version 1.0. Here's are a select few works in progress:
Not only was I in charge of the user interface, I also handled information architecture, user reseach/testing, and worked with front-end and back-end developers to brainstorm ways around technical roadblocks, as well as to deliver pixel-accurate results.
I had meetings with designers, content strategists, and front-end/back-end developers to discuss and vet these ideas.
Here are some of our early stage sketches.
Check out the draggable before/after sliders below!
Also keep in mind that the after photos are a work-in-progress and will include many more features down the line.
This project is the most challenging of all the UX projects I've tackled thus far. Not only was I in charge of the user interface, I also handled information architecture, user reseach/testing, and worked with front-end and back-end developers to dodge technical roadblocks, as well as to deliver pixel-accurate results.
I am very blessed to have been given the chance by Woobo to be the primary designer for their content creation platform, having only recently completed my graphic design internship with them. This platform will eventually become accessible to users everywhere. They gave me opportunity after opportunity to work with UX, all of which I am extremely grateful for.
My biggest takeaway with this assignment is understanding the importance of adequate pre-planning. I went into high-fidelity details early on, which ultimately proved to be a waste of time when some features needed to be modified.
As I continue to work with this project throughout this year, I'll be updating this thread.
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